![]() We've all understood in a general sense that videogames can tell stories in a way no other medium can. But it doesn't respond by merely dressing up literary devices with indie whimsy and calling it interactive storytelling: the characters and their stories don't exist without your insight and emotional intelligence. Gone Home is a game that seems to emerge from a deep, creative restlessness with the testosterone-and-adrenaline fuelled conventions of videogames. ![]() Using the Joy-Cons to explore never feels disjointed and you. A 2D game with some very light platforming elements, it's all about interaction with other characters and the narrative that unfolds as college dropout Mae returns to her backwater hometown. She gradually becomes less an individual and more an avatar immersed in evocative symbols of a time and place: a poster with the names of Black Francis and Lisa Loeb cassette tapes with handwritten inset cards console cartridges, and cheat codes scrawled on pieces of paper. The Switch version runs smoothly on Nintendo’s hardware and is a like-for-like port of the iteration released on PS4 and Xbox One. Who wouldn't see a bit of themselves in her and root for this passionate teenager? This sentimentality can be moving at times, but the way her story feels unambiguously administered rather than intuited weakens the premise and challenge of the game. ![]() Gone Home for Nintendo Switch Delayed - IGN. She's likeable, creative, headstrong and about to crash-land into adulthood. Gone Home is a remarkable first-person adventure that tells one of the finest stories I've ever experienced in games.
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